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Bugzilla – Full Text Bug Listing |
| Summary: | No sound in xonotic-sdl after update to libSDL 2.0.16 | ||
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| Product: | [openSUSE] openSUSE Tumbleweed | Reporter: | Grósz Dániel <groszdanireg> |
| Component: | Other | Assignee: | Jan Engelhardt <jengelh> |
| Status: | RESOLVED DUPLICATE | QA Contact: | E-mail List <qa-bugs> |
| Severity: | Normal | ||
| Priority: | P5 - None | CC: | pujos.michael |
| Version: | Current | ||
| Target Milestone: | --- | ||
| Hardware: | x86-64 | ||
| OS: | openSUSE Tumbleweed | ||
| Whiteboard: | |||
| Found By: | --- | Services Priority: | |
| Business Priority: | Blocker: | --- | |
| Marketing QA Status: | --- | IT Deployment: | --- |
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Description
Grósz Dániel
2021-08-21 02:39:59 UTC
This has been reported on the mailing0list with a workaround:
On Monday 2021-08-23 21:09, Len Nordstrom wrote (via private):
>
> The most recent version of SDL no longer seems to seems to be communicating with Pulse Audio.
> After updating to SDL 2.0.16 all my games that use SDL2 lost all sound.
SDL2 does strict checking of the module name, something it only did
*very* loosely previously (commit
25f9ed87ff6947d9576fc9d79dee0784e638ac58).
The problem is in the pulseaudio RPM which:
/etc/profile.d/pulseaudio.sh:export SDL_AUDIODRIVER=pulse
/etc/profile.d/pulseaudio.csh:setenv SDL_AUDIODRIVER pulse
A cursory play-around-a-bit tells me this should be
"pulseaudio", not "pulse".
Fix is already pending. *** This bug has been marked as a duplicate of bug 1189778 *** |